“Macro” is a student driven exploration into computer processes to generate physical objects. Students write simple subroutines that modify curve geometry, seeking to develop complexity out of simple operations (negotiating what the computer or user is good at). Once developed the curve geometry is processed by a parametric definition that gives each curve thickness and enables its extension into physical space. These new models are then 3D Printed. The process engages the machine by explicitly speaking to it through the coded routines. The machines then reciprocate and make the otherwise impossible objects real and tangible.
The work was featured in the Digifabulous Exhibition in 2014.
As a quick exercise, I wrote the basic macros that the students used as a springboard, both geometrically and algorithmically. I also executed all 3D prints.